![]() Maybe it's just the angle? Or maybe I'm just used to seeing her hair parted the other way? Or the top of her skull could be just a tad bit less round? It is a great piece of art anyway! I really can't point my finger at the cause though. One small piece of observation about the Sabia x Barrin scene: I felt like Sabia's face was a little bit different in this scene. I think this would make for a more satisfying experience for the players that expected something more to happen after all the groping. This way people who choose to not side with Tekrok still have a way to see this beautiful CG. It wouldn't even need new art just use the same barmaid outfit art that was used for impressing Tekrok's crew, with maybe very little variants if any. But a more submissive Sabia could in fact lead the Orcs to the relief tents instead of the dark alley and "gain their support" there. I feel the current outcome is perfect for a more dominant Sabia kill the motherfuckers who dared to speak against her during the trial. It would be awesome if the outcome had two variants depending on Sabia's Dominance or Submission. The bar groping scenes: Had the best art in this update in my opinion. And then when you're talking to Rokgrid his name suddenly changes to Tekrok. ![]() ![]() Make it official with Tekrok, then we will discuss our specific plans." when he should tell you to make it official with Rokgrid. One last error that I found: When the Warchief asks you who do you want to give the credit for the catgirl raid, if you pick Rokgrid without having made any alliances previously, the Warchief chief will say "Very well. It looks like their lines are switched if Kulgan is alive they'll talk about him like he is dead and vice-versa. One small error that happens after the trial: Eavesdropping the Orcs at the Trading Lodge. Unless Sabia told Neve in private and I missed it. Makes one wonder if you were telling the truth about why your patrol was there in the first place." But if you tell the trial something else (I go with Hunting for Bandits), then Sabia would never had told anyone that she was there searching for ruins. And believe me, I am certain there was nothing in that region. It's a completely different game being able to spar with Lutvrog being level 3 because you got XP from every Orc or spar with Lutvrog being level 2 because you didn't get that XP.Īnother thing that has been in the game from version 0.1 but just now caught my eye: After the trial Neve says: "I have somewhat of an interest in ruins myself, Sabia. There's one tiny bit of inconsistency that I would like to see fixed: Not every Orc you get from the sparring option at the Training Grounds gives XP. As a side note, fuck Tekrok! Please give us the option to kill him lol. I love that! I replayed it until I found out how I want things to go exactly (for now at least). Playing it multiple times testing choices and combinations made me see how things are branching out already and that the game will have many different paths. I think sad is the right word here, FeelsBadMan Is it ever going to be released to the public? I found out that that scene isn't in the game. After playing the game normally a couple of times (more like dozens), I started replaying it with the code open to add some info to the playthrough notes I made for the first release. I looked everywhere for that Neve scene in the teaser (with the glowy red eyes) but could not find it. If Sierra or Nomo are against it, I will edit this post later. Anyway I just finished playing the new update.įirst things first: While I can't do the same with The Last Sovereign because I don't own RPGMaker, RenPy games you can actually look at the code to make optimized playthroughs. Man it was hard staying away from this topic for 1 week to avoid spoilers, but it was worth it. The soldier sidequest has a scene with two major variants. Working in the Silvertusk Bar can now lead to a sequence of scenes. It has three different variants, two of which have four ranks depending on your performance. Depending on how you choose to resolve the event, you may get a relief tents scene at the end. In the process of resolving the catgirl quest, you may encounter a scene with two variants. You can now decline the sex scene after beating Lutvrog. Equipment stats now listed in tent screen. Enemies no longer get a final blow and ties have been mostly removed, since the intent here wasn't widely understood. There is a sidequest involving a human soldier. Working at the bar has been expanded, with a sequence of scenes available. An incident involving catgirls can be played beginning to end. Improvements to the Neve x Maply scene.
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